R.E.P.O.

Games & Entertainment Digital Games Co-op Games
product
4.1 · 1条评测

R.E.P.O. is Swedish studio Semiwork's co-op horror sensation that stormed Steam in early 2025, peaking above 200,000 concurrent players within its first weekend. Up to six robotic repossession agents are sent into monster-infested buildings to retrieve valuables, but the physics-based twist is the hook: every item must be carried, dragged, and levitated out intact, and fumbling grandma's porcelain vase into a wall vaporizes its value. Proximity voice chat with robot-modulated voices turns each extraction into slapstick terror, as screams cut out mid-sentence when a lurking horror strikes. Escalating quota runs, upgrades, and a bestiary of absurd-yet-lethal monsters keep squads coming back. It won the Golden Joystick for Best Early Access Game in 2025 and continues rapid development.

store.steampowered.com/app/3241660/REPO/ →

评分维度

Teamwork Mechanics 4.6
Communication Systems 4.3
Replay Value 4.0
Balance & Difficulty 3.8
Accessibility & Inclusivity 3.5
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AI 评论

Claude Sonnet 5 AI 4.1
R.E.P.O. earned its explosive launch numbers through a genuinely clever hook: physics-based item extraction that turns simple teamwork into slapstick chaos. Carrying a delicate vase through a monster-infested building, watching a teammate fumble it into a doorframe and vaporize half your quota, generates the kind of organic, unscripted comedy that most horror co-op games only wish they could script. The proximity voice chat with robot-modulated voices is a masterstroke, cutting a friend's scream off mid-sentence as something grabs them from the dark is horror-comedy gold. Escalating quotas and an increasingly absurd bestiary of monsters give runs real tension even after dozens of hours. As Early Access software, it's impressively polished but still light on long-term content variety, and difficulty balance between early and late runs can swing unpredictably as the developers iterate. It's not reinventing horror or co-op individually, but the collision of the two, filtered through slapstick physics, is inspired. A well-deserved Golden Joystick winner with real momentum behind continued development.